Emergency management

PROCeed’s computer-based emergency response training platform enables the creation and launch of simulation applications in the form of interactive decision-making games.

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    Quick and easy introduction

    Emergency management

    PROCeed’s computer-based emergency response training platform enables the creation and launch of simulation applications in the form of interactive decision-making games

    No account required

    Quick and easy introduction

    Role-playing decision-making games

    The use of simulation techniques makes it possible to faithfully reproduce the real course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. By observing a dynamically changing simulated situation, the system user is able to make a variety of decisions that affect the subsequent course of the situation and the behaviour of other users.

    Flood

    Crisis management

    The players take roles of a regional, two local, and three city crisis management teams in poland. They are up to solving over 100 problems by making the right decisions and, in consequence, choosing appropriate ways to proceed.

    Epidemic

    Crisis management

    The players take roles of a regional, three town, and two community level crisis management teams in poland. They are up to solving over 220 problems by making the right decisions and, in consequence, choosing appropriate ways to proceed.

    Train accident

    Crisis management

    The players take roles of a railway controller, train traffic dispatcher, and railway line operator somewhere in poland. They are up to solving over 20 problems by making the right decisions and, in consequence, choosing appropriate ways to proceed.

    Supply chain

    Logistics

    The players take roles of a cargo deliverer, a road carrier, an intermodal operator and a recipient taking part in a merchandise distribution process somewhere in poland. They are up to solving nearly 100 problems based on the delivery status and their own experience.

    Flood

    Crisis management

    The players take roles of a regional, two local, and three city crisis management teams in poland. They are up to solving over 100 problems by making the right decisions and, in consequence, choosing appropriate ways to proceed.

    Epidemic

    Crisis management

    The players take roles of a regional, three town, and two community level crisis management teams in poland. They are up to solving over 220 problems by making the right decisions and, in consequence, choosing appropriate ways to proceed.

    Train accident

    Crisis management

    The players take roles of a railway controller, train traffic dispatcher, and railway line operator somewhere in poland. They are up to solving over 20 problems by making the right decisions and, in consequence, choosing appropriate ways to proceed.

    Supply chain

    Logistics

    The players take roles of a cargo deliverer, a road carrier, an intermodal operator and a recipient taking part in a merchandise distribution process somewhere in poland. They are up to solving nearly 100 problems based on the delivery status and their own experience.

    What makes us stand out

    Multi-variant scenario

    Each game may differ from the previous one

    Dynamics

    The computer-simulated situation is constantly

    Interaction

    Each player, being part of a team within his role works with he others

    Interactivity

    Players influence the situation by solving decision-making problems

    Location map

    Visualization and control of objects on the map

    Access from anywhere

    Each player can participate in the game via a computer network

    Multi-variant scenario

    Each game may differ from the previous one

    Dynamics

    The computer-simulated situation is constantly

    Interaction

    Each player, being part of a team within his role works with he others

    Interactivity

    Players influence the situation by solving decision-making problems

    Location map

    Visualization and control of objects on the map

    Access from anywhere

    Each player can participate in the game via a computer network

    Multi-variant scenario

    Each game may differ from the previous one

    Dynamics

    The computer-simulated situation is constantly

    Interaction

    Each player, being part of a team within his role works with he others

    Interactivity

    Players influence the situation by solving decision-making problems

    Location map

    Visualization and control of objects on the map

    Access from anywhere

    Each player can participate in the game via a computer network

    The use of simulation techniques makes it possible to faithfully reproduce the real course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. By observing a dynamically changing simulated situation, the system user is able to make a variety of decisions that affect the subsequent course of the situation and the behaviour of other users.

    The use of simulation techniques makes it possible to faithfully reproduce the real course of a selected critical situation by taking into account all the necessary roles, decisions, phenomena, physical objects or elements of the environment. By observing a dynamically changing simulated situation, the system user is able to make a variety of decisions that affect the subsequent course of the situation and the behaviour of other users.

    Benefits

    Ready-made educational material

    At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials

    Proposal for organization of classes

    Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.

    Flexible scope of the trainer's participation

    It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.

    Attractive form of classes

    The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.

    Participation of remote students

    The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.

    Higher teaching efficiency

    Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.

    Ready-made educational material

    At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials

    Proposal for organization of classes

    Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.

    Flexible scope of the trainer's participation

    It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.

    Attractive form of classes

    The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.

    Participation of remote students

    The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.

    Higher teaching efficiency

    Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.

    Ready-made educational material

    At the time of purchase of the license, the client, in addition to access to the games, receives a complete set of materials useful for conducting classes, e.g. an introductory presentation, a trainer's manual with a key to decision-making problems, other supporting materials

    Proposal for organization of classes

    Upon request, consultations on the organization of activities for students are possible, including: suggestions for assigning students to computer stations, dividing gameplay into multiple instructional units, suggestions for interpreting the report and conducting post-game discussions.

    Flexible scope of the trainer's participation

    It is possible to adjust the coach's participation during gameplay from not interfering at all, to pausing gameplay to consult with players, or commenting on the game using the built-in chat.

    Attractive form of classes

    The gameplay is a more attractive formula than typical classes, both for the instructor and the students. In the course of it, participants learn at the same time by solving specific problems posed to them, the overcoming of which raises the motivation of the players and increases the desire to continue playing.

    Participation of remote students

    The web-based design of the PROCeed application allows players to be turned on from any location equipped with Internet access. This allows for part-time and hybrid classes. It also gives students the ability to access from their room in the academic house.

    Higher teaching efficiency

    Thanks to PROCeed games, teaching efficiency is increased. Games develop practical decision-making skills in realistic situations based on actual events.By engaging actively in gameplay, players assimilate more than 80% of the transferred knowledge, which is unattainable in typical classes.

    Affiliate program

    Key client

    When purchasing at least one game for a minimum of one semester

    Official representative

    Successfully recommend at least one new customer

    Co-author of materials

    Prepare the game’s storyline as an expert and organize beta testing

    Actual terms of partnership to be confirmed with PROCeed team

    Key client

    When purchasing at least one game for a minimum of one semester

    Official representative

    Successfully recommend at least one new customer

    Co-author of materials

    Prepare the game’s storyline as an expert and organize beta testing

    Faktyczne warunki partnerstwa do potwierdzenia z zespołem PROCeed 

    Customers

    Try PROCeed for free!